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As a young lad without a worry in the world, child-version of Reuben Glaser's memories of the 90's are filled to the brim with faint memories of a certain video game released in the same year of his birth; 'Pitfall: The Mayan Adventure.' However, it would not be until the 21st century when this same man, no longer a boy, would discover with his sister an absolutely worthless cheat-code that probably nobody remembers besides the developers. A cheat known as...Hatman, a pudgy, minimally designed stick figure, decked out with a slanted hat and a stationary 'H' on his white, smooth belly. A cheat that appears by typing in the name, and a cheat that suddenly takes over anything that moves on screen. Known as 'wireframe' mode in some circles. Likewise, the developers of this game were bound to be the only people on the planet who actually knew not only Hatman himself, but the story behind it. From that day on, Glaser grew determined to get to the bottom of this thing that absolutely nobody cared about or wanted to know, and he sought out to get there quickly and efficiently. Within a few months, he had tracked down a handful of the developers, and yes...the very men who brought Hatman into this world. Oh, and possibly most importantly...the man himself that Hatman was based off of. A hermit of a man who involuntarily became the focal point of the documentary itself...overshadowing even his titular doppelganger in the process.