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Antonio Ferrani is the owner of a well-known distributor of electronic games for public places. As he is in his office to close the week's accounts, the ringing of the doorbell interrupts his work. With amazement, he finds himself in front of a young and charming girl who asks if it is possible to see some pinball machines to complete the furnishings of the new loft duo. At the moment Antonio makes her understand that he was leaving, but then struck by her beauty, he decides to let her in. That evening he will experience the most intense night of his life: the night of the games.